Archive for the '3D' Category
Posted on October 20 2009 by Rockstar
Gaston C. Hillar, “3D Game Development with Microsoft Silverlight 3: Beginner’s Guide”
Packt Publishing | 2009 | ISBN: 1847198929 | 480 pages | PDF | 10,1 MB
This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. The book focuses on practical examples and [...]
Posted on October 19 2009 by Rockstar
Maya 2008 Character Modeling & Animation: Principles and Practices
449 pages | Charles River Media; 1 edition (January 7, 2008) | 1584505567 | PDF | 9 Mb
Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? “Maya® 2008 Character [...]
Posted on October 17 2009 by Rockstar
English | 304 pages | Wiley (July 10, 2007) | ISBN: 0470114339 | PDF | 38.4 MB
Offering digital photographers a complete course in photographic lighting, this book covers everything from using flash systems and studio lights to working outdoors in bright or low-light conditions. Full-color examples show how the right lighting can enhance color, improve [...]
Posted on October 14 2009 by Rockstar
Inside LightWave v9
By Dan Ablan
Publisher: New Riders Press | 2006 | 744 Pages | ISBN: 0321426843 | PDF | 26.68 MB
You hold in your hands the best-selling guide to NewTek’s LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this [...]
Posted on October 14 2009 by Rockstar
English | 350 pages | Packt Publishing (September 22, 2009) | ISBN: 1847195725 | PDF | 5.1 MB
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within [...]
Posted on October 3 2009 by Rockstar
3D Animation: From Models to Movies
By Adam Watkins
Publisher: Charles River Media | 2000 | 430 Pages | ISBN: 1584500239 | PDF | 76.57 MB
Understanding the digital 3D world is the first step to becoming a real 3D animator and once you’ve mastered 3D model creation, you’ll be ready to make your models come alive. Written [...]
Posted on September 27 2009 by Rockstar
3DCreative Magazine – Issue #49 September 2009 | English | 94 pages | PDF | 119 Mb
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Posted on September 27 2009 by Rockstar
384 Pages | PDF | ISBN: 0764516760 | Publisher: For Dummies | Size: 21.2 Mb
Book Description:
* Helps beginning and intermediate users gain the upper hand on the world’s bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
* Covers the essentials, such as the 3ds [...]
Posted on September 21 2009 by Rockstar
Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn’t allow shortcuts; I don’t think it ever [...]
Posted on September 21 2009 by Rockstar
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on [...]
Posted on September 21 2009 by Rockstar
Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an [...]
Posted on September 21 2009 by Rockstar
Game Development Series
This book covers all of the elements necessary to create a Windows 95/98/Me/NT/2000/XP or short Windows-based Direct3D/DirectX Graphics game for the PC, including:
• 3D graphics and algorithms
• Game programming techniques and data structures
• Using 3D files to construct game worlds
• Programming your own character engine with a character animation system
• DirectX Graphics programming
• [...]
Posted on September 21 2009 by Rockstar
Focus on 2D in Direct3D teaches you all of the tools and tips you’ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more!
In [...]
Posted on September 21 2009 by Rockstar
“You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company’s products. This [...]
Posted on September 21 2009 by Rockstar
Digital animation has become essential part of commercials, corporate presentations, and filmmaking. Virtually every commercial on television, and most TV shows and films, use digital animation effects. Hugely reduced start up costs have resulted in small digital animation studios cropping up all over the country, and established video shops adding animation to their palettes. This [...]
Posted on September 21 2009 by Rockstar
Dave Eberly’s 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave’s new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is [...]
Posted on September 21 2009 by Rockstar
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds [...]
Posted on September 21 2009 by Rockstar
New Riders’ [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he’s been sharing his techniques and discoveries for years.
Using computer graphic [...]
Posted on September 21 2009 by Rockstar
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. [...]
Posted on September 21 2009 by Rockstar
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL [...]
Posted on September 21 2009 by Rockstar
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender [...]
Posted on September 21 2009 by Rockstar
Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3ds Max 9 for stunning effects. Chad starts with the application’s basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about [...]
Posted on September 21 2009 by Rockstar
LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by [...]
Posted on September 21 2009 by Rockstar
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building [...]
Posted on September 21 2009 by Rockstar
The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from [...]
Posted on September 21 2009 by Rockstar
LightWave v9 Lighting is the only book on the market from a professional artist explaining the theory and application of lighting with LightWave 3D. The book has the following key features: Describes step-by-step everything you need to know about the qualities of light; Clearly explains modern lighting concepts; Steps through LightWave’s impressive toolset, describing the [...]
Posted on September 21 2009 by Rockstar
The Ultimate Resource for Professional Game Animators
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC [...]
Posted on September 21 2009 by Rockstar
Complete coverage of DirectX 3D graphics programming. Topics include understanding how DirectX interfaces with PC graphics devices and Windows, mastering 2D and 3D animation basics, harnessing Direct3D retained mode programming to create true 3D animations, manipulating frames, meshes, textures, mipmaps, lights and shadows, and more. Softcover.
From the Publisher
Inside this book you’ll find complete coverage of [...]
Posted on September 21 2009 by Rockstar
LightWave 3D is one of the most popular 3D packages on the market today, offering the most complete set of tools, the best-looking and fastest out-of-the-box renderer, and one of the most powerful IK engines available. Professional director and animator Timothy Albee updates the best-selling LightWave 3D 7 Character Animation with discussions of advanced [...]
Posted on September 21 2009 by Rockstar
Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can [...]
Posted on September 21 2009 by Rockstar
Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation – Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, [...]
Posted on September 21 2009 by Rockstar
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, [...]
Posted on September 21 2009 by Rockstar
Graphics and game developers must learn to program for mobility. This book will teach you how. “This book – written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL [...]
Posted on September 21 2009 by Rockstar
Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book [...]
Posted on September 21 2009 by Rockstar
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques and insights you can’t get anywhere else. Best of all, the book’s [...]
Posted on September 21 2009 by Rockstar
The Academy Award–winning Maya 3D animation and effects software is the top choice for film and video artists, game developers, and 3D design professionals. Learn to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with Introducing Maya 2008.
This new edition of a perennial bestseller is the [...]